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Padel simulator
LJ Sports Tech
Solves "Low Space Efficiency & Idle Equipment": Traditional sports simulators have a narrow audience. Adding low-barrier games like "Net Match-3" and "Honeycomb Brawl" attracts female players and families, significantly increasing equipment turnover and revenue per square foot.
Solves "Difficult Monetization & Cumbersome Management": Offers a comprehensive payment interface setting. Supports one-click modification of "coins required per game", clearing credits, and toggling payment functions. Owners can easily adjust pricing strategies on-site or remotely, achieving automatic deductions and reducing manual staffing costs.
Solves "Difficult Equipment Debugging & High Reliance on Manufacturers": The system features a powerful backend. Staff can press "Q" on the keyboard to enter the settings interface, real-time modify ball machine speed, pitch angle, and left/right positioning, and directly click "Test Serve." This significantly reduces post-sales maintenance costs without interrupting daily operations.
Solves "Low Customer Stickiness & Poor Repeat Purchase Rates": The system provides detailed data feedback (calories burned, accuracy, ball speed, leaderboards), giving players a strong sense of achievement. AI matches and challenge modes stimulate the desire to win, prompting consumers to return repeatedly.
Solves "Limited Court Size Restrictions": Ball machine parameters are highly customizable. Whether it's a standard 10-meter court or a compact commercial space 4.5 meters wide, it can be perfectly adapted by adjusting parameters, lowering the threshold for B2B space renovation.

Indoor Sports Simulator Centers: A perfect complement to traditional golf and baseball simulators, attracting younger athletic demographics.
Indoor Entertainment Centers / Trendy Playgrounds: Enhances the venue's tech-savvy and entertainment appeal through the hybrid gameplay of "Sports + Match-3".
Sports Bars / F&B + Sports Complexes: Sets the atmosphere. Players can enjoy a 3-minute timed match or a quick Honeycomb Brawl while waiting for food.
Luxury Hotels & Resorts: Provides distinctive recreational activities for guests, unaffected by weather.
Corporate Team Building / Community Centers: Offers a low-barrier, highly interactive sports and entertainment solution.

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All-in-One Immersive Experience: Breaking the limitations of single sports simulators. The system features [Match Mode], [Training Mode], and [Play Mode], catering to professional players, beginners, and casual entertainment crowds.
Precise Data & Interactive Feedback: Real-time display of ball speed, landing point maps, and calorie consumption (kcal). Instant ball speed display upon hitting the screen. Training mode accurately judges IN/OUT, providing players with a professional and immersive experience.
Flexible Commercial Payment Loop: Built-in independent payment and coin-operated interface, supporting card/coin insertion to increase credits. Operators can set the coins required per game. One-click start after purchasing credits enables effortless, unattended operation.
Minimalist Backend Control: Supports one-click calibration of the ball machine's upper/lower wheel speeds and left/right/up/down pitch angles, adapting to different court sizes. Non-technical staff can quickly complete daily maintenance and parameter debugging.
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Construction drawings
CAD design drawings
CAD design drawings
Match Mode: AI Competition, Ultimate Realism: Players compete against AI, with scoring strictly following international tennis rules. Offers three court options: clay, grass, and hard court. Supports Easy/Hard AI difficulty and can be set to "Score-based" or "Time-based" (points per return). Detailed data reports are automatically generated after the match, including average ball speed, max returns per game, and return landing point maps.
Training Mode: Professional Coach, Fast Progress: Includes forehand training, backhand training, and free training. B2B operators can freely adjust ball serving frequency (seconds per serve) and training duration. The machine intelligently serves balls covering various angles, while the system records real-time training data (accuracy, average speed) to help players improve quickly.
Play Mode: The Ultimate Crowd-Puller: Contains two custom hit mini-games.
Net Match-3 : Based on Match-3 mechanics. Hitting animal avatars triggers eliminations. Matching identical avatars up, down, left, or right clears them together. The more you clear, the higher your score. Features a local leaderboard.
Honeycomb Brawl : Hitting blue hexagons clears one block, green clears a surrounding ring, yellow clears two rings, and red resets the entire screen! Highly stress-relieving and perfect for couples, families, and friend groups to break the ice.
Game Mode
Training Mode
A1: Absolutely. The payment interface supports coin or card insertion to increase credits. You can freely set the coins required per play. The backend also allows you to enable or disable the payment function. If disabled, the "Start" button on the main screen will always be displayed without deducting credits, making it convenient for you to launch free play modes during store anniversaries or promotional events.
(Note: The payment settings interface has no initial password. We highly recommend operators set a password immediately to secure funds.)
A2: No. The system backend provides precise ball machine parameter adjustments. For a 4.5-meter wide court, you can set the left/right positioning parameters between 20-60. You can also adjust the upper and lower wheel speeds (recommended around 30 for a 10-meter court) and the pitch angle (to adjust ball distance) to ensure accurate serves within your actual space.
A3: Very simple. You only need to press the "Q" key on the keyboard in any interface to enter the settings menu. The interface supports language switching (Chinese/English), video playback toggle, and whether to display the payment screen upon startup. Regarding ball machine debugging, the interface provides buttons for left/right, up/down, and test serve. Simply click "Save" after modifications, no professional IT staff required.
A4: Match mode supports AI opponents (Easy/Hard) and standard tennis scoring/timed scoring (points per ball). After the game, it not only displays average ball speed and calorie consumption but also generates a beautiful "Return Landing Point Map" to help players review. The two Match-3 games in Play Mode are equipped with local leaderboards, easily triggering players' competitive spirit and making them perfect for hosting monthly challenges in your venue.
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(For venue layout consulting, contact Business Advisor | Tel/WhatsApp: +86 19927435575 | Email: sarah@ljsportstech.com)